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iOS SDK - Converting Images for Retina Displays

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Uploaded by on Feb 1, 2011

Today I show you how to make images compatible with the Retina display.

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Uploader Comments (NWorksDev)

  • You have to do this for all of your app's images?

  • @Joethemonkey101 Correct. The OS automatically resizes any of the iOS UI though. (Status Bars, toolbars, etc.)

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All Comments (13)

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  • Thanks, very helpfull, but next time i suggest not making a tutorial while you have a cold O.o

  • @AKULA9586 lol yup, just thought i'd mention too that it's gay porn it's featured in

  • @dilydan you know that very well huh?

  • ya know, ive been remaking my batteries, sliders, slider colors, WiFi symbols and everything else under the sun for the new ipod i got today (4th gen retina) and ive been doin the double files all day and for some reason i didn't realize it applied to the app pictures as well until i watched your video just now lol well thank you for your help

  • ur intro music is featured in porn

  • @iSteaps I don't understand why you have to be an asshole or comment completely negative or unnecessary things on every video of mine. Plus, 3G4 was sold a long time ago if you didn't know. Peace.

  • I presume your image is an vector image from Adobe Flash. But what about a bitmap? If i just double the size, I simply double the pixels. I will still see the jaggies or pixels. I'm a bit confused. Do I have to redraw it in, for instance in Photoshop, at double the size? Otherwise, why can the SDK not double the size?

    Thanks for the great video!

  • cool tutorial :-) lol I see my app Slate in the Retina Simulator xD

  • @ngskate888 a lot of people gave a shit when NWorksDev (I'd assume this is just a second account) when you made that fake video for the N64 emulator.

  • @iSteaps I don't have a lot of twitter followers. A videos a video, who gives a shit.

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