This is the fastest and easiest way to get gil (EXP and JP as well) in Final Fantasy Tactics. Completing a random battle may only net you about 40,000 on average at the most (when defeating level 99 enemies) taking maybe 30 minutes to do so (5 if you can easily one-hit the enemies). I get this much in barely a minute and a half making it roughly 3 to 20 times faster. This is also useful in that it is a very easy way to level up, so quick that you'd get one character to level 99 within barely 5 to 8 hours' total gameplay if you're fast! I began doing this as a way to quickly gain JP for those jobs I had little use for in battle (the dancer especially which is completely useless when all the enemies are sleepyheads along with the lancer (no spears) and calculator (outrageously slow and HP weak). I often go from near 0 available JP to 9999, enough to master any job, learning all of its abilities (and having the others quickly learn many as well, often with 2000 to even 5000 JP to spend for that job (even though they weren't)).
The video is nearly 40 minutes and has been split up into multiple segments. I only included the key or important components of the otherwise 3-hour video so you'll see and hear skips. There are two useful formulas. "CharacterLevel*CharacterSpeed = GilTaken" - determines the amount of gil the "gil taking" command will get. "SumOfAllEnemyLevelsWhenDefeated*100 = BonusMoneyEarned" - determines the amount of "bonus money" received after completing a battle.
For the first part, I show the amount of play time, where I'm at in the story (practically the beginning), and set up a random battle so this can be used. In the battle, I use my usual routine/setup I've been using since level 60. Because the enemies can defeat the magic users in one hit, and enemies have close to even triple the HP as they do, I developed tricks to work around this. These tricks are used right away in the battle. The "faith" status effect makes enemies (and characters) very susceptible to magic attacks and makes magic more effective. The enemies here aren't magic users so it is entirely advantageous, the first step. Beyond this, it's preventing them from taking action. The "don't move" and "frog" spells are especially the most useful followed by "sleep" after they've been disabled. At the end, I start getting the thief going at it. I'm otherwise not much of a magic user and prefer the basic "attack" command over magic.
i'm guessing none of this works when you just started the game right?
starwarsfan117 3 months ago in playlist YouTube Mix for Fastest
You at least have to get to the battle that has the long cliff and water pools at the bottom. This is the first battle I'm aware of in the game that has traps.
ulillillia 3 months ago
An easy way to get jp is to kill all but 1 enemy and turn it into a frog and corner it(it willl only do like 4 damage so helth is not an issue)
have eveyone use fundamates focus skill,you can do this for as long as you like.
asg00001 1 year ago
You are right for the leaving of a single enemy, but stealing gil is much more effective and beneficial.
ulillillia 1 year ago
the good way to make lots of gil and jp is to kill all opponents excape one, lower it's bravery(faith just for fun), corner it, and jack the gil
requirements:
one thief
one oratar
optional:one knight
for more fun, let the knight rand the speed, power, and magick, and raise up the bravery and enjoy the rest of the battle
octokiller7 2 years ago
Actually, put the enemy to sleep. Almost every single enemy is vulnerable to sleep. For those few that aren't, foxbird works wonders. Speed*Level determines the amount of gil you get. Using Ramza's "yell" raises speed.
ulillillia 2 years ago