SWTOR: Sample Conversation demonstrating DOF

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Uploaded by on May 27, 2010

Take a look at this sample conversation demonstrating depth of field (DOF), or the effect of creating a sense of distance between the nearest and farthest objects. Notice how the focus of the scene is centered on the conversation taking place, and how other objects behind and around the characters decrease in sharpness.

http://swtor.com/news/news-article/20100521_002-0

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Gaming

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  • likes, 7 dislikes

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Top Comments

  • why are all the NPC's fat?

  • Looks great first ever mmo where u hav cutscenes like this, this will blow wow out of the water

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All Comments (134)

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  • Is it just me or is that character male voice the same as commander shepherds

  • I played the Smuggler, that looks like some higher level gear, wish I had that shit at that point in the game....

  • @ajthewonder

    so fat people wont be left out XD

  • @ajthewonder they're loosely based on bioware employees.

  • @ajthewonder cuz they stand around with a question mark all day everyday for you, you ungrateful human.

  • im guessing this is smuggler gameplay

  • @ajthewonder the better question would be: can my character be fat in this game??

  • @TheHylianLink98 there's a skip option if you're playing alone.

  • @ajthewonder art imitating life (american life)

  • @TheHylianLink98 Ok now lets look at the differences. Wow has completely linear quests, ex. go kill 10 bears, go escort this, do that, you have absolutely no choice there. Here you can choose what you do in the quest, who you kill or don't kill and more. The variability in the quests of swtor already makes the game better imo. If you categorize swtor's quests as being rated 9/10, which i would, wow would be around 1/10 - 2/10 if even in comparison. idk about pvp but pve is already lookin better

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