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Andrew's Zbrush to MAX tutorial 3 - Texture to MAX pt1

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Uploaded by on Sep 16, 2008

Here I demonstrate placing a characters hi rez texture into a low rez mesh in MAX using Vray and the default scanline renderer.

If you like it please rate it! :D

more tutorials coming soon!

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Film & Animation

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Standard YouTube License

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Uploader Comments (Screenwriter805)

  • HI, cant you help me ? When I click on color to texture, it changes the colors of my face and it not good at all. Does it have something to do with UV s ?

  • No friend, it should not have anything to do with that. When you hit color to Texture it will take the default color in the color swatch and apply it to all subtools...

    to learn how to apply different colors and materials, check out my LATEST tutorial series.. it's actually the newest video I've posted... it should help...

    the video is called "how to apply different materials and textures"

    hope that helps!

  • i really needed this tutorial thanks for doing it!

  • you're most welcome, friend!

  • wow, i didnt expected you ll answer, in this tutorial explains a important part of the process, but i have problems with ths uv mapping, i import the obj model and the dispacement map, but in 3d max the model doesnt has the uv mapping information, what m i doing wrong? or if the answer is too long there is a tutorial that shows how to do that?

  • I'm going to make a tutorial to help you out.. hang on a second!! :)

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All Comments (7)

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  • I do not have texture amongst my tools. How do I go about changing this?

  • yea once i export to max my uv mapping is all messed up

  • wow, thanks, heres my mail, so i know when you finish making it, again thanks a lot, i have been two days trying to do this uv mapping and i have no luck, r3d_arqAT.hot.mail. i type it like this for the youtube filter that doesnt alow to put mails adresses

  • very nice walkthrough. Thanks for posting this, like the screen zoom, going that extra mile! great job

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