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Warrior producing NPC behavior in an RTS game

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Uploaded by on Feb 18, 2009

The Neuro-Evolution of Augmenting Topologies (NEAT) method is used to generate efficient warrior producing RTS agents. The video demonstrates this NPC behavior in the Globulation 2 game and shows their efficient defensive strategy when attacked. Note that agents are not trained to win the game via their fitness function. Further info can be found here: www.itu.dk/~yannakakis/

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