[HD] TAS: SNES Donkey Kong Country 3 (USA) "105%" in 1:41:39.8 by Dooty, ElectroSpecter, & Tompa
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This video is a response to Donkey Kong Country 3 TAS in 1:41:39.80 by Dooty, ElectroSpecter and Tompa
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All Comments (17)
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@Kleavers The short answer is yes, but the predictions don't always prove correct. For example, I can just stand still to see where the next banana appears. However, the simple act of moving the Kong to where the banana will be MAY change the rng enough to move the banana by the time it appears. This is a mixed blessing. This doesn't ALWAYS happen, and when it does, the banana only has a few places it can be manipulated to for that iteration, but it would be nice to have more manip. freedom
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Can't you just predict the banana positions using states?
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Yeah. A human couldn't actually do this without tools :P
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hahahahaepic
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33:44 why the DK coin is kind of glitched?
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Incredible. Superhuman patience and dedication.
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=o
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Wow, this was great! These classic platformers are so much fun to watch when they're TASed! By the way, are the green banana bonus games random? Did you have to keep retrying until the locations of the green bananas saved the most time?
kitfisto99 9 months ago
@kitfisto99 Well, even if I didn't run this, I can explain the randomness to some extent. Random doesn't exist in computers. If the location of the green bananas are "random", then their positions can be manipulated by some outside variable. This could be based on what time you entered an area, what input you've put in, how many points you have, etc. Trying the same thing over and over again, as you suggest, would always yield the same result. That said, I've never actually played this game. :P
BrandMan211 9 months ago
@kitfisto99 Thus far, we don't know how the green bananas work. It is sometimes possible to manipulate them by changing x and y positions, but this doesn't work in all bonus levels. Sometimes entering the actual bonus earlier or later changes the placement. We really can't force them to appear where we want very well though. In short, it's a nightmare, and 75% of what makes running this game so difficult.
IAmElectrospecter 7 months ago
@IAmElectrospecter Thanks for coming down and talking to your audience. :)
BrandMan211 7 months ago
@BrandMan211 No problem! Awesome job with the encode, by the way, I've heard that the DKC games are notoriously difficult to encode well because of the colors.
IAmElectrospecter 7 months ago
@IAmElectrospecter I hear that, but I just use the same method as I do for any other game, and it tends to work out well consistently.
BrandMan211 7 months ago