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3DXchange5 Tutorial - Exporting iClone Motions to Maya (Custom Rig)
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Published on Aug 24, 2012
In the tutorial, you learned how to take a standard iClone character and rig him specifically for use in Maya. In this tutorial, you will learn the next step of how to apply iMotions to your character within Maya as well. Once you have this procedure down, you'll be able to use the entire iClone motion library as well as your own custom-created motions on any of your favorite Maya characters!
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All Comments (4)
Tufan Mia 1 month ago
like
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Tufan Mia 1 month ago
like
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clare swift 2 months ago
How do I create or where is the iClone RL-MotionBone skeleton definition located so it can be selected in Maya?
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Terry Wang 9 months ago
Awesome
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