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Achron Alpha Demo 5 Using The Future

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Uploaded by on Apr 9, 2009

Read more about it at: http://achrongame.com
This is from an Alpha version of Achron which was shown at the Experimental Gameplay Workshop at GDC 2009

This is the 'Using the Future' demo video of Achron, the world's first Meta-Time Strategy game - a Real Time Strategy game where players and units can jump to and play at different times simultaneously and independently.

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Top Comments

  • Can't wait can't wait can't wait can't...

    I KNOW! I'll travel into the future, buy the game, and then return to now and play it.

    [...]

    HAHAHHAHHA OH GOD IT ROCKS!

  • Enjoy your Halo

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All Comments (40)

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  • i want it.

  • @vtrash1 - Since there is time travel, if your opponent is vulnerable in the future, you could potentially attack your opponent in the future, establish a chronoporter, and chronoport bach in time to provide support for the attack in the future. Also, an attack in the future can be used to try to counter strategy of your opponent getting reinforcements from this time period.

  • I think I speak for everyone when I say:

    Awesomesauce!

  • why would any one attack in the future? doesnt that give your opponent the freedom to attack in the present, so he doesn't need to use chronoenergy? and even in the future you chronoenergy which gives you a disadvantage sounds like a throughly retarded decision to me.

  • According to the website it will come out 1/1/2011

  • @DPineda121 I'm confident it's based on the actions and order that have already been made.

  • in multiplayer, how could you know that your HUMAN opponent will be attacking you in the future??

  • so the game itself try to predict the future based on the enemy actions SO FUCKING COOL its like terminator and all that time travel bullshit

  • You guys should definetly bring this game to steam, it will give you access to alot bigger audience, i just discovered this by total accident.

    This sounds very very fun, i love games with time travel! :D

  • if I got it right it basically computes multiple parallel versions of the game for each timewave, so the internal game speed is the speed of timewaves. You are just observing it at slower rate called present and can change things which will be applied by timewaves running "from behind"

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