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XNA Test 3 - pixel shader test

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Uploaded by on Dec 16, 2007

Sprite and pixel shading fun (post processing)
fx file: http://random.blobz.net/spaceInvader.fx

Category:

Science & Technology

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Standard YouTube License

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Uploader Comments (joostgroeneveld)

  • That's great, man. Cool test! I'm working on a 2D Game Engine in XNA and I want to use a bunch of post-process effects to really up the energy of my games.

    Did you write your own light-trail (afterimage) shader or find it somewhere?

  • I wrote it myself, its a pretty basic shader, it applies a 12 pass blur followed by a color adjustment afterwards.

  • Do you really need 12 passes?

  • No, that's an error in my comment :D

    Should have been 12 samples per pixel. Quite different then 12 passes ;)

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All Comments (11)

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  • this is really great..the link above doesnt work though..anywhere else you have the fx file? ill appreciate if you can share it. thanks

  • Hi, your link is broken and I can't find it anywhere on your new blog site. Do you have a link to the .fx file? I'd love to experiment with it.

  • Great! could yo share the code? the link above does not woks :(

    Thanks!!!

  • i just got my 9400 gt, it has pixel shader 4, it looks awsm!!!! way better than my intergrated card from 2004. (yh my computer is old)

  • yes yesterday i bought a nvidia geforce 6200 which supports pixel shader 3 yes baby played Gmod it looks so awesome

  • what is that?

  • My PC doesn't have support for Pixel Shader.. :(

    *run away crying*

  • This looks fantastic!

    I'm gettin' the XNA Game Studio right now.

    Too bad I don't have an XBOX just yet. :/

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