Voxel Engine Test
Uploader Comments (frr171)
Top Comments
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@supercoolguyT why the fuck everyone says that on the every fucking video that has blocks in it....
All Comments (44)
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@ErlendYo91 Well I'm sure this project isn't finished because it says "Test" in the title.
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@Carnosaurus1337 Ace of Spades runs on Voxel engine or you can only make maps in it.
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@LokolBlender Voxatron runs on Voxel engine just as Ace of Spades.
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@YummiestGiraffe i know, but without physics this engine looses a lot of immersion. Like Miner Wars just looks weird not having rocks flying from the impact
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@ErlendYo91 Wow, you have obviously never programmed before. Creating physics isn't exactly an easy task.
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@ErlendYo91 create a game your self, Mr.LazyTon IV.
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@bonkswa u look gay
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where is the engine download ?!
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minecraft prealpha
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no physics = fail.
So is this still rendered as polygons in the shape of cubes, or is it true voxels, in the sense that they're points on a cloud, represented by cubes? Honestly I'm not sure of the difference, but if I'm not mistaken, voxels don't render like polygon cubes. (am I mistaken?)
youmakeitwhatitis 9 months ago
@youmakeitwhatitis The term voxels really only refers to how the data is stored, in this case a 3D array. Polygons can be used to render voxels because voxels are just an internal way of representing the level. What you see primarily for voxel terrain etc. is the use of the marching cubes algorithm, which is more complex then the use of simple cubes. Point cloud rendering is a lot more complex and is similar to volume raycasting, another way of rendering voxels, but without the use of polygons.
frr171 9 months ago 21
how many fps?
where to download please?
open-source?
sorry i dont speak english.. :(
postquebec 1 year ago
@postquebec The game runs well on a gaming pc.
There's a link for downloads in the description.
frr171 1 year ago
@frr171 So is every block represented as an object? If so..Do you use space partitioning to deal with collision checks?
thecoast47 1 year ago
@thecoast47 Actually, the entire map is stored in a three dimensional array - there is no real "object " concept. This also makes collision detection almost like a raycast.
frr171 1 year ago