Chromehounds Builds
Uploader Comments (crusaderI969)
Top Comments
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R.I.P chromehounds
DEAD IN GAME
ALIVE IN ITS PLAYERS HEARTS
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And at 4:03, a french HOUND! And the white part can be detached for quick and convenient surrendering!
All Comments (63)
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Nevermind... 3:11 is
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2:27 is the Ricky Bobby of Hounds. "This sticker is dangerous and inconvenient, but I do love Fig Newtons."
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SHHHIIIIIT WHY DIDN'T THEY BRING THIS BACK INSTEAD OF ALL THE OTHER GAMES!!!
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0:58 BEHOLD! The Noob Grenade Tower!
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@juppy1923 we should send 0:21 in the field. an yea i kow whatchu sayin
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@juppy1923 but i think hounds would be good use for straight forward warfare if u know what to kill and know what to shoot at. u get what im sayin. then chromehounds will be fuckin beast.
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@IIIMAVER1CK good point
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@juppy1923 so many ways that can disable these things lol. IEDs EFps the list goes on. and guerilla warfare is just waaaay better. before the mech shows up they probly relocated. since they hear it coming a mile away.
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@IIIMAVER1CK why not? these things are beast.
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@juppy1923 i dont think they would last a second....
cool but i think you need some armor
espejel92 3 years ago
Nah. Skinny mechs are better than armored mechs. Keep the treads behind a hill and you're good to go.
crusaderI969 3 years ago
the first build woulda been easy target
pieman11321 3 years ago
I rarely lose 1 vs. 1 against colonels with that treaded AR-grenader. 3 AR-200 rifles. 6 Mushmis grenades. C-110 cockpit. Skinny. Heatseeker-proof. Speed=180. Hehe
crusaderI969 3 years ago
HEAT rockets are great - unless you are going up against splash. They get stripped off easily. If you know you are going to be facing howies/triple singles/grenades, it's best to leave the HEAT rockets in the garage.
crusaderI969 3 years ago