PC Engine/Turbografx-16 Demos by Chris Covell

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Uploaded by on Jul 30, 2006

Here are all of Chris Covell's PC Engine (and one SuperGrafx) demos, all played on real hardware.

You can see all of his projects and download any of these demos at:

http://disgruntleddesigner.com/chrisc/index2.html

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Entertainment

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Standard YouTube License

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Uploader Comments (superpcenginegrafx)

  • many say the pc engine tg16 is better,why did i never see a game even cl,ose to batman and robin gunstar,the pc engine had a hand full off shootouts while genesis has like more then 20 games that are graphically amd technically amazing,i don't see comix zone on a pce neither rocket knight adventures musha aleste and all on just cart road rash,the mis of those games makes the pce weaker anyways,while that system has great games and some of them looking quit good.

  • Why are you posting this same stuff on this video now? This is a video of someone's homebrew projects.

    Your idea of "amazing" graphics is being 'amazingly-Genesis-like', discounting Genesis-weaknesses while ignoring PCE-strengths. Still PCE games that do the kind of stuff you like are out there, you just haven't played them.

    But graphics are only graphics, it's the actual games that people love.

  • I like the music to this demo, it has some sort of classy essence to it. There is a game from Nintendo 64 I believe some of the music in this demo comes from. I think it's some type of weird barbaric fighting game. I think the game is called Dark Drift. The game sucked but, the music did not suck.

  • The music is from Neo Nectaris, a PC Engine CD game.

  • To show that the pc engine was a VERY powerful system that had capabilities that were not tapped all the time, and also that the supergrafx was indeed a monster waiting in the closet. Chris Covell is a programming god.

  • Also, most people can't run these on real hardware. You need a flash card.

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  • I'm coding a new PC engine emulator for the moment :)

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All Comments (35)

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  • @ShadeCS continued:

    SOUND: 6 channel WSG chip with PCM capabilities, can do PCM just as well as the genesis but far easier to program (used in very few games, dunno why), see: watch?v=jdWYOHPV6Uw (it's not CD audio). WSG is only slightly weaker than FM (extra code for certain effects), it's easier to make good instruments.

    ROM: Fastest ROM (cart) access of the 3, just as fast as ram access meaning you don't need as much ram (mitigating the 8kb ram limitation).

  • @Parryall2

    CPU - The PCE is CPU is 2x faster than the genesis CPU at 8bit operations, which are enough for most games, it's particularly well suited for shooters. It's faster than the SNES CPU at everything.

    VDP - The PCE VDP has the highest palette count of the 3, with a whopping 32 palettes. It also does not have the palette swap bug of the genesis VDP. Medium res is higher than the genesis (344 vs 320) and can use 512pixel width like the SNES. Can do 1.5x-2.0x more vram updates per frame.

  • @Parryall2

    Indeed and it needed some extra Ram to make those games really look like something worthwhile.lords of thunder is one of the few examples of good work on pcengine.yeah the genesis is a sick machine it did everything that nobody asked for.awesome music,sprite scrolling scaling,big amounts of paralax,more then 64 colours,sick amount of sprites in screen.the question stays,why a sega Cd when you practically can do allot with the mere genesis.

  • @aryinc It's very simple. The Genesis had much better hardware than the PC Engine, hands down. It had a better sound chip, and the CPU ran circles around it (and even faster than the Super NES/Famicom). The Genesis was great kit for it's time, basically a late 80's arcade machine in a box.

    That's not to say the PC Engine didn't have strengths. It could display more colors, but it's kinda hard to notice unless you have the games side by side. Super Famicom/NES though had the best color tho

  • Right on!! Give'em what for!! Take THAT all you "...but, it's only an 8-bit..." no-at-alls out there!

    Well, it's the meanest 8-bit you'll ever see!

    Great work, Covell! I love your demos! They really show off the capabilities of one of the most underated consoles ever made!

    Always loved that Axelay demo!

  • The Axelay demo on the SGX looks very interesting. The only thing I wonder about is whether it could've handled the gunfire coming from the Axelay ship, like all the little bullets from the 360 degree gun or needle cracker. From the video, it looks almost as good as the SNES version, but I couldn't help but notice the missing firepower. You know what would be really awesome? Seeing a Strider demo. With all th rumor over the years, seeing it in motion on a SGX would kick ass.

  • these demos look really cool but sore the system isn't that comercial.btw the music rocks but shy didn't we see this goodness in games,maybe cause the system was so terribly overshadowed,btw lords of thunder how can you forget,i choose for outrun and other arcade greats in full glory,could it be on this system or perhaps a sega cd with pushing the colours a bit.

  • okay but that 2nd layer is certainly used in genesis games and could also helped the system allot creating more colours,imagen a mega cd with x amount of colours,that would be like saying sega genesis is equal to sega 16 arcade coard,sega could outdate any system at that,seen their technolgie in the arcades but sega chose for safe and cheaper.

  • Thanks, I'm definitely going to look it up.

  • You CANT compare performance just by the clock frequency.....It's A LOOOOOOT more complicated than that..

    Even comparing a HuC6280 @ 7.16Mhz and a MC68000 @ 8Mhz using MIPS, gives a bad result.

    The HuC6280 is by some coders said to be up to twice as fast as the MC68000 for real world applications when running at the same clock frequency.

    Wikipedia -> Cycles Per Instruction

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