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Skeel's Rigging Demo Reel

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Uploaded by on Jun 22, 2008

http://cg.skeelogy.com/rigging-demo-reel/
This demo reel showcases the character rigging, simulation and rig-related programming works that I have done over the past few years.

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Film & Animation

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (skeelogy)

  • Amazing work! Love the anatomical rigging! I shall attempt muscle dynamics myself. Wish me luck :P

    Thanks for the upload btw. Nice to see such talent.

  • @ProfHigginbottom Thanks for the compliments. Just saw your reel. It's excellent too!

  • Ooo... man... can you make a tutorial on IK Solver in OpenGL?... plz... or where do I get the formulas behind IK Solver?

  • Hi, I really would create a tutorial if I had the time, but I'm kinda tied up with work every day. But I'll probably put this in my to-do list and maybe make a tutorial in XNA once I find the time.

  • THis is truly brilliant Skeel. I would love to improve my skills by learning some of this stuff. I'm a 3D artist and would love to know how to get into some of the dev stuff. Can you post or PM me tutorial details if you can recommend any?

  • I don't have any online tutorials for CG programming though, but a good book to get you started would be Complete Maya Programming by David Gould. It's a great book that teaches you how to write MEL scripts and develop plugins for Maya. As for the actual theory and algorithm behind the programs that you are developing (e.g. cloth sim, muscle system etc), you will probably need to find them in other literature, such as research papers.

    Hope this helps!

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All Comments (8)

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  • ok, thanks!

  • I've written a soft body physics programming tutorial for XNA (Microsoft's engine for making games). Search for "Intel Havok Skeel" or "Ziggyware Skeel" and you should be able to find it (sorry but I can't post links in comments argh). The article won three prizes in total, including Best Physics Knowledge Base Entry in the Intel Havok Physics Contest. While it is not implemented in a CG platform, the theory and algorithms are applicable to other programs, such as Maya.

  • hey man, thanks for the great comment!

  • woooooooow...... no comment ... no comment... u are a proffessional :) i hope so to be good as u one day. Thanks for this nice video. Good luck in future! :)

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