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Augmented Reality using Kinect

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Uploaded by on Mar 7, 2011

Small demo of markerless Augmented Reality, using Kinect for head / hands position tracking.

Retro wide FOV head mounted display (Liquid Image MRG 2.2) coupled with web-camera (Logitech Webcam Pro 9000) and orientation sensor (Hillcrest Labs Freespace) were used as AR HMD.

Software-side use VRPN, FAAST and Quest3D engine.

Work in progress.
http://3dvrm.com/

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Science & Technology

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Standard YouTube License

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Uploader Comments (MaxMnemonic)

  • Did you upgrade the optics in the MRG? If so, how?

  • @fireslayer26 I think optics in the MRG is the very best it have, it gives you almost 120 degree diagonal FOV (100 X 60). Why you need to upgrade it? Or do you mean upgrade of LCD panel, to get bigger resolution? If so - no, I didn't upgraded it, for many experiments it was ok enough for me.

    Some guys did upgrades on MRG2.2, take a search on mtbs.com

  • @MaxMnemonic Yes, I meant the LCD panel. I saw the upgraded one on mtbs.com Are you the same JohnnyMnemonic on mtbs?

  • @fireslayer26 Yes, I am

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All Comments (9)

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  • Well this is interesting. Good job.

  • @alirahimish

    Hi Ali!

    It's not the software, it's hardware issue, could be eliminated with using different 3DOF head-tracker with magnetic correction. We are not planning to sell vr/ar solution yet, because it highly depends on used hardware.

  • Looks promising. I hope you fix the tracking issue soon. I will buy a full vr solution if there is any.

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