3ds Max Project

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Uploaded by on Aug 29, 2007

a project ive been working on for about a month, im still a begginner and im only 13, its mostly simulation and dynamics, if anyone wants any project files, just message me.

EDIT: 4/19/09 Sorry, i cant provide the project files as i lost my hd a few months back, and youtube made me take down the original song, so i had to choose from their lovely list of authorized music that nobody has ever heard of and chose higher by creed. Enjoy

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Film & Animation

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Uploader Comments (imalinuxfreak)

  • where did you get your tutorials from?

  • i didnt, I just picked it up, its pretty easy. good luck :)

  • Either way, very impressive, especially for a begginer. :) What I'm most interested in is the liquid effects you pulled off. I dont give much time as I'd like to, so little stuff like that is stuff that still illudes me.

  • Yeah, the rendering was done on a 2.00 GHz Core 2 Duo, and I used Maya for about 1/3 of the liquids, and Reactor for the other 1/3, and glu3d for the rest. I used to render on a Celeron, so I know what slow is, but I am working with realistic light simulations now, and I use mental ray for rendering, it is very fast :)

  • How did you do that fur? It hangs, etc..?

  • i set a cache folder, and i set it to a precomputed fur, and ran the simulation.

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All Comments (22)

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  • @imalinuxfreak That's what I did too dude, great work for your age, I was about the same age when I started too with 3ds Max 3... Good memories! Keep up the good work and don't take the lazy and idiotic "tutorial" route, although documentation never hurts!

  • Interesting...wanna see another interesting project..have a look in my video it's about a Cultural Centre for a university

  • Good work Danny. Keep it up (Prashant - India)

  • Not bad junior *****

  • nice job danny

    i really like it !

    but i wanna ask u about the effect u use it for the physical effects

  • Ha, cool!  How did you get the water effect???

  • Very nicely done. I'm 19 and have been using Max for about 2 years now, so I know what you have been going through. I must say though, you are traveling through it alot quicker than I ever did. This is good, keep it up.

  • hey a little tip: for your lighting, to eliminate those really deep blacks in the shadows and make it a bit more realistic, I recommend playing around with "Dens." in the "Shadow Parameters" rollout. Also, instead of ray-traced shadows or mental-ray shadow mapping, (not sure which you are using), try "shadow map" - found under "general parameters" in your light's rollout. I'm currently working on a tough project, a roller coaster, and my teacher wants realistic physics and stuff. GAH.

  • hey thanks

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