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Paul Johnson - Projects Documentation

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Uploaded by on May 29, 2006

Paul Johnson's work makes use of nonlinear narratives produced by networked video game systems. I design the physical game console and game in tandem. There is usually an operational relationship between the design of the console and the content of the game. I became interested in a joint project with Sunny Kim because notions of constructed realities and dislocation, which run throughout her work, are extremely relevant to many of the issues I confront when developing a video game system. My networked game systems evolve over time. Throughout this process, some of the control of the artist is surrendered to the game system. The premise of Budaechigae is to examine historical mechanisms that inform a relationship between Sunny and myself, and between our respective countries. This relationship is manifested in the Budaechigae video game system and "played out."

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Film & Animation

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Standard YouTube License

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  • This is techno post-modern art. Pretty cool.

    http://www.pauljohnson.com/arc­hive_manager/default.asp

  • I think the point is that 1 part of the game console plays out 1 role and another part of the game console plays out another role in the same game. So the need for human action in the game can be 0% for it to continue or develope. Where as games these days need human input to continue the game or allow it to develope.

    I think his used fibre glass you know like they have in max'd out cars.

  • yeah i dont even know if that was forreal or not the ideas sound good but they actuall stuff like the "systems" looked like they were melted or something...a wierd presentation

  • That was really cool.. but... it is hard to understand the point.

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