Another experiment with SFML / OpenGL, I changed my terrain drawing function so that it now uses Vertex Buffer Objects instead of Display Lists. It's not really better at a framerate level but it allows me to change the precision of my heightmap rendering dynamically !
Here I also show the impact of changing my heightmap parsing precision (jump more or less pixels) dynamically... it's very ugly and defenitly not the way to go for some LOD.
I also added lighting, looks a bit better :)
Next step is to implement some good LOD algorithms !
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