Finally got this down.
Uploader Comments (vans1belmont)
Top Comments
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Very Nice, 5K is impressive xD
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No, Sirloin says 4 DA SHORTEEZ.
All Comments (15)
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There is a reason why you they first follow up with A then Hungry Coils.
as in:
6D -> A, 623D.
The reason is the enemy moves furthur away from you during that time and that allows you more time to follow up.
I used to do the same as you until I figured out why I had difficulty with my combos. @.@;
transliteration is HARD!
the first word is derived from " Shin-e' " as in the word for "Die"
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Well,in CS2 I've seen some pretty interesting ouroboros combos
Like,rapid-cancelling after the ouroboros smacks you're opponent into the wall
Then dash,214D~C,6C,dash,5C,2C,
well,you should know the rest:D
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i found my new god!!! xD
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@vans1belmont Yeah he has some of the most beastly and devastating combos in the game, next to Hakumen's 25 hit KO combo.
I almost cried when I got hit by that one. D:
Agreed. A lot of them tend to stick to what they find works instead of practicing out the new ones. I had one guy practicing his combos out on me when he felt comfortable, but once I'd start getting the upper hand, he'd revert back to what would own me. </3
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i gotta learn this
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Wow, I really should practise connecting Ouroboros. I like Hazama's taunting at the very end. Such a nice touch after an awesome combo!
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SHINE HOUUUUTENJIN!
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Someone nailed this combo on me in Japan in the arcades while I was Ragna. Rather painful.
IceCreamPage 1 year ago
@IceCreamPage
I know! Hazama's combo potential was beastly in CS1. What puzzles me is that many Japanese players didn't even bother with the more obscure ouroboros combos he had, but I guess making sure you deal damage comes first.
vans1belmont 1 year ago