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TAS Tetris NES in 3:29 by Baxter

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Uploaded by on Nov 9, 2009

Tool-Assisted
http://tasvideos.org
Played in 03:29.67 by Lennart W. aka. Baxter.
This is a tool-assisted speedrun. For further informations visit http://tasvideos.org/924M.html

Category:

Gaming

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License:

Standard YouTube License

  • likes, 4 dislikes

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Top Comments

  • Gotta love the stats on blocks he got in this tas. 107 straight blocks, followed by the backwards L at a distant 71. Luck manipulation is a powerful tool indeed.

  • to put the blocks down faster

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All Comments (21)

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  • "A glitch involving pressing several directional buttons at once is used to manipulate luck for the next pieces. Flickering of the next piece block and piece in play results." -author's note

    click the dam description link.haha

  • LIIIIIIINE PIEEEEEEEECE!

  • I thought Tetris was a never ending game, that's nice. Everyday I learn something new.

  • Как так то? Нереально же!

  • @NubOmatic Well, in tetris, depending if you push the tetris block fast or slow to the ground completly change the set of tetris blocks... He just manipulate the whole set of blocks by doing a freaking lot of save states (Which mean you can start from the where you saved last without using original saves... Kinda weird how I explained it too >.<)

    In tetris, you should have lot more less BARS blocks than any others... but if you look carefully, he got a lot more BARS :P **Lots of save states**

  • @timonix2 Uh... I'm not sure about this version, but its usually a no. I've played tetris fair amount myself and I never heard of any tetris game where you can control the next piece.

  • @NubOmatic not really, the next piece is decided by what buttons he presses before it shows and how he rotates the piece before it. so he choses exactly what to get. It's far from random

  • REVERSE SQUIGGLEY!

  • Nah, I'm pretty sure he didn't edit the game's code. Look at the rerecord count. It's 17000+ which looks like he just used save states until he got the exact pieces he wanted.

    It can boil down to simply rerecording until you get what you need, or exploiting glitches in the game to achieve things like this. It could be a combination of both plus other things. Best just to read the author notes as they always detail what they did to accomplish what they wanted to do.

  • So basically he didn't play the games hundreds of times to get the pieces needed but changed the game's code around a bit?

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