Marvel Vs Capcom 3: Chris Combos

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Uploaded by on May 14, 2011

These are a bunch of combos for beginners or people that want to learn how to play as Chris. I start out with simple combos and go into more complex. In this video I try to show pretty much what Chris' combo potential is but I only use my actual partners Hulk and Ammy instead of making the perfect asissts for Chris, thats something you need to find out for yourself.

Anywhoo, Chris' best approach is his shotgun which he can hit from pretty far away and if it hits it causes a pretty long hitstun on the opponent, fast enough that you can hit him with pretty much anything such as a ground/arieal magnum, Flamethrower, or even his Grenade Launcher Special. Sure using the Shotgun in a combo causes a good amount of damage scailing, its still worth it since it gives a way for Chris to actually hit his opponent.

I also had some intrest in his 2nd OTG which is his Down Fierce where he kneels and shoots at the ground, you can X factor out of it and lead into 100% combo, great for getting rid of a point character on the opponents team right at the very beginning of a match. Also I noticed that you can OTG after his Level 3 Hyper and with an assist he can actually preform his Sweep Combo aftewards!

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Uploader Comments (jigglymaster)

  • how you controlled the inicial distance of satellite laser 1:27= LONG 2:14= SHORT..

    sorry for my english

  • @jhonattanportillo You can change the distance of the satellite laser by holding either L M or H during the cinimatic scene just before it. Holding L makes it appear infront of you, holding M makes it appear mid screen, holding H makes it appear full screen, and not pressing anything makes it appear right ontop of Chris.

  • great combos. one thing i notice when i play chris is when i lead into a combo with the shotgun blast, there's an immense amount of damage scaling. so however long i can make my combos with assists and various hypers (with the exception of satellite), i'll only do liek 500k at most.

  • @GeneLeeMusic at first i thought using the shotgun was bad because of the damage scailing. Most of the combos in this video don't do a lot of damage, but then I realized, its better than not being able to hit at all right? Chris on point is very hard to play due to his slow attacks, no instant overheads, and no air dash. Shotgun its pretty much Chris's main way of getting in with combos due to its large stun on the opponent and thus I can get more practical combos in.

  • @jigglymaster shotgun is not chris' main way for getting in. What you wanna do is try to keep a good zone with (H) grenades and air handgun to fish for small hits. If you see your opponent falls into an active H grenade you go for the big combo. Shotgun is way too slow and you can see it coming from a mile away. I've NEVER seen a chris abusing the shotgun, let alone using it twice. Shotgun is slow, has bad range and scales the damage pretty bad. End of story.

  • @TheDonaldduck911 This was 2 months ago and I already know that the Shotgun doesn't get in. I rely on the Haggar assist now lol.

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All Comments (35)

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  • wow simply amazing. thanks for showing your combos, i need to get a rhythm going for mine

  • Dude, your video totally convinced me to play with Chris

  • Cool :)

  • That shotgun blast will seldom to never start Chris' combos.

  • OVER POWER UR CLASS WESKER+CHRIS+THE DOG

  • Wesker:CHRIIIIIIIIIIIIIS

  • when i use chris i like to drop mines after supers lol sometimes gives me a nice reset lol

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