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hard surface modelling hints pt1

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Uploaded by on Apr 20, 2009

a preview video, I might add voice or annotations later

I'd like to make more videos like this small tutorial, if there will be any demand for this kind of stuff

anyways, clean vid just for now , no sound , no comments

Category:

Howto & Style

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Standard YouTube License

  • likes, 4 dislikes

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  • yeah some tutorials would be awesome

  • please make more tutorials

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All Comments (42)

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  • nurbs...ouch... never in my life did i use nurbs for modeling... i still have a lot to learn from polygonal modeling.

  • @ImaniGray And slipgatecentral was the one who created this character for Dominance War IV - So no stealing what so ever.

  • these arent your tutorials this is the run through made for the Dominance War V

    Quit stealing shit fag

  • @vuturistic Maya

  • This does not look like ZBrush (came up in my seach for 'ZBrush') What program are you using here?

  • wow good model!!

  • @ShearFilms yeah i've been having troubles with booleans myself these days and baking them into a normal map sounds like a better idea !

  • @Seiferzed

    I assume he baked them into a normal map.

    ..and booleans are evil, unless you can really control and fix the crappy geometry it (usually) leaves behind.

  • so now those crappy dots will stay floating there ? just use booleans to curve them in some surface ....

    or atleast if you did so show it to people next time :P

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