... And that's One Million particles!! #2

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Uploaded by on Nov 3, 2009

So here's the sequel to "That's a lot of cubes", this time with 2 spherical attractors.

You're looking at some simple particles physics running on the GPU, under C# and Managed DirectX. Turns out its pretty fast!

I'm using 1024*1024 textures for position and velocity, and calculate forces passing the mouse position to the shader. With some optimizations or better hardware, i could go up to 2048*2048 particles or more. That's just insane! ;)

Next up is computer-vision on the GPU combined with physics, so the particles will react to what the webcam sees. (ie. a GPU version of my Interactive Logo app)

oh and for those who are interested, this is running on an nvidia 8800 GT...

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