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Indianapolis 500 The Simulation by Papyrus

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Uploaded by on Aug 11, 2008

Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into true simulations. It was made by the Papyrus Design Group and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1991.

Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.

The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid, with one exception: the player's car, numbered 17, replaces Car #29 of Rich Vogler, who qualified in 33rd and last place. From the Wikipedia

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Top Comments

  • I used to play this over and over. I loved the crashes too.

  • This game is now over 20 years old!

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All Comments (33)

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  • the crowds are just a bunch of randomly colored pixels..

  • I played this game a lot, until a few month later "Microprose Formula Grand Prix" was released and blew "Indy 500" away.

  • @PHILFISH696969 The game had something besides crashes...?

  • @wibblehx used to play it on an A500 plus on min detail cos it couldn't cope with the extra detail :D

  • Beating the 30 lap race with no assists and damage on, after tuning my car for hours to perfection after reading the incredibly helpful game manual, was one of the highlights of my childhood.

  • a great game.

  • Yes ! loved crash engine, total playground were you can play evil! no other game feel like that . just until Race Driver GRID

  • @vaerhdf6 Ah, thanks for the correction!

  • @nafcom

    Ad-lib

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