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Power Drift C

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Uploaded on Jan 28, 2010

パワードリフト / Power Drift (Japan) SEGA 1988 C 7'29''00 Player KIN 収録Ver Mame32Plus!0.100 ゲームの世界とはいえステージ5の高架コースは高所恐怖症の私の心臓には悪いです。 

mame replay site http://mame-replay.hp.infoseek.co.jp/...

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Top Comments

  • neptronix

    WOW. This in 1988? What an impressive graphical feat! Sega was so ahead of their time!

    Remember guys... Wolfenstein 3d came out in 1992. Doom Came out in 1993.

    John Carmack is regarded to as a hero.. but look at what Sega's programmers were doing 5 years earlier !!

    · 19

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  • haxorseidis

    Yu Suzuki is a genious.

    · 7

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All Comments (24)

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  • Jagged85

    It's pretty obvious this game is running faster than Wolfenstein 3D and Doom. The reason for their fame is because, like malducci pointed out, because of what these games were able to pull off on the PC, which at the time had inferior hardware compared to arcades. Sega's Super Scaler engine required expensive arcade technology, whereas the ray casting engine of Wolfenstein 3D and Doom was designed to run more efficiently on PC hardware.

    ·

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    in reply to TheOtherLioyd (Show the comment)
  • stringanime

    As chunky and weird as the graphics are, it's faster and better looking than the Mode 7 effect. This looks closer to the action seen in Wario's Mine shaft in Wii Mario Kart.

    ·

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  • malducci

    Carmack didn't have the thousands of dollars hardware that this machine is running (a dual board super fast scaler and blitter). He was regarded a hero for what he was able to pull off on the PC, which was nothing compared to this hardware even many years later.

    ·

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    in reply to neptronix (Show the comment)
  • bigbubba75093

    are you playing with controller or steering wheel?

    ·

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  • JohnSTF72

    Sega really knew how to handle sprites in the arcades.

    ·

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  • TheOtherLioyd

    The claim to fame of Carmack's engines isn't being 3D so much as being fast. Tons of game "out-3D'd" Wolf3D even before Wolf itself, but they rarely could run at a speed that allowed action-based gameplay. Sure enough, they were usually RPGs.

    ·

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    in reply to neptronix (Show the comment)
  • Relugus

    Also, if remade now they could have online play in the home version, imagine racing against 11 other people in the crazy world of Power Drift.

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    in reply to BloodyBay (Show the comment)
  • BloodyBay

    Afterburner, not Hang On. Hang On was the reward for Courses B and D, IIRC.

    But that was just the game's way of rewarding you for coming in 1st Place for all five tracks, like "Here. You won five gold cups, so now you get to show off by racing in an F-15 or on a motorcycle. Good luck!" :)

    ·

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    in reply to michael anthony hilario (Show the comment)
  • BloodyBay

    Amen to that! Power Drift was downright sexy-looking for what hardware it had at the time; even now, looking at this video, I still appreciate the attention that Sega put into making the cars look like real, working, functioning cars. Giving the drivers personalities was icing on the cake.

    It makes you wonder what Sega would give us if they remade Power Drift with today's hardware and graphics capabilities, doesn't it?

    ·

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    in reply to neptronix (Show the comment)
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