Blender Demolition - Case Study: World Trade Center (slowed down)
Uploader Comments (KaiKostack)
All Comments (16)
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Ok.What exactly am I looking at here?A demolition or a collapse.If its a collapse,how is it calculated and what is the initiation point.And where is the rest of the building?
Thanks
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@xrayfishx lol. It's not that simple. Google for Hyper-Threading Technology and you'll find answers.
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@KaiKostack So why do they need 6 cores anyway? Why not just 1 core 12 thread?
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@xrayfishx The former, 12 x 3.33 GHz.
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@KaiKostack Is it the same as having 12 core 3.33 GHz, or a 12 core 1.665 GHz processor?
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@xrayfishx That's why I wrote "virtual cores". Because of multithreading it's nearly as effective as an 12 core CPU. :)
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U LIAR!!! Your CPU doesn't have 12 cores, it has only 6, I checked from ark.intel .com
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@b1c1jones But then why did the owner of building 7 say in an interview not long after that he agreed the building should be pulled and then him and his associates watched it come down?
Nice simulation, I have the same cpu and Gigabyte mb, 24 gig ram, trying to set it up with Lightwave 11 and the Bullet Simulation.
Are all your objects on seperate layers, rigid bodies i mean, I built a 3d model of the towers years ago, and now LW 11 has bullet Dynamics, I am trying to do the same thing..
The Bullet Dynamics is awesome with the 12 threads...will figure it out soon enough..
Great video... :)
zapper1998 3 weeks ago
@zapper1998 I didn't use Bullet dynamics nor some kind of rigid body system, this simulation is based on an extension for the soft body system of Blender. I don't know if Lightwave has something comparable today, though.
KaiKostack 3 weeks ago