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Using a Variable in your Scratch programming (part 12)

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Uploaded by on Apr 22, 2009

This video shows an example of adding a variable, which is used by a pair of Sprites.

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Education

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Standard YouTube License

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  • Thats a really old version of Scratch. I have 1.4, and it has the Ask block in Sensing. Try the 1.4. Much easier. But more fun. Archmage, a user, made a Scratch Jr. for the site! Many things you can do with Scratch.

  • Good work. Another way of stopping the flashing lightening would be to name your flag variable something like 'doorClicked', set it to 1 for a start then change this to 0 when the door is clicked. Then, in your 'repeat until' loop your test could be 'repeat until doorClicked=0'. This may be a bit easier to understand than using the 'not' in the test. All the best.

  • Yes, Is it? I have that v.

  • Is that v1.4?

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