Blender 2.5 Making a model low poly and baking textures onto it.
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Uploader Comments (TheDude3585)
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All Comments (17)
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Wow! Thanks you!
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@EiriKatana Yea, that's what I do >.>
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@TheDude3585 anyway, how did you get that gnome model onto blender did you make it yourself or did you import onto the program?
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Nice tutorial! But you could snap the low-poly mesh precisely, if you pressed Strg+D, then "X", then e.g. "1" when copying it and then, to snap, "G", "X", "minus", "1"(negative of same value as before)
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why do you bother modelling if you already have te gnome on there in 3D and what does baking textures mean?
marneebox 2 months ago
@marneebox @marneebox The purpose of this video was to decimate the polys so its easier to build for making it a papercraft model. This method I show is kinda old now and I should do a new one. I would change a lot of things in the video. Baking textures pretty much burns the texture onto the model. Here is a better tutorial that came out after I made this.He explains it very well.
TheDude3585 2 months ago
@TheDude3585 At blendtuts . com he has a video on normal and texture baking.
TheDude3585 2 months ago
@TheDude3585 where's this tutroial link?
marneebox 2 months ago
@marneebox Tutorial on baking and normal mapping? Its here blendtuts . com
TheDude3585 2 months ago
isn't it the music from Fallout 3?
AnKlMa 6 months ago
@AnKlMa Ya its from Fallout. Glad u like it. I do a few things different now from when I recorded this video. For one I make sure in the materials tab that I check Shadeless. Doing your own UV unwrapping is probably better as well. Make sure you save the texture image file after it bakes so you dont lose it it.
TheDude3585 6 months ago