Blender 2.5 Making a model low poly and baking textures onto it.

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Uploaded by on Jun 3, 2011

Change to 480p of course.
I didnt capture my mouse but you should be able to follow this tutorial fine. Sorry I got the new SnagIt and yup no curor showed for the video. Wont happen again.
I'm just learning all this so there may be a easier or better way of doing this tutorial. I made this to explain how I do it:)
The original model's parts all have to be joined together. In Object mode press "A" key and press Ctrl + J to join them all.
The model might get a error while trying to use the decimate modifier. Something like your model is a non-manifold or something. Make sure the model is a clean mess. Try to have no internal geometry, no 2 sided face(I think). Press Shift + Ctrl + Alt + M to see non-manifolds. Try and fix it if you can if thats the reason why the decimate isnt working.Try and merge if u can.
Most of all make sure to remove doubles.
You need to be in GLSL shading with a lamp when baking. As far as I know anyways.
Thats all I can think of for now.

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Uploader Comments (TheDude3585)

  • why do you bother modelling if you already have te gnome on there in 3D and what does baking textures mean?

  • @marneebox @marneebox The purpose of this video was to decimate the polys so its easier to build for making it a papercraft model. This method I show is kinda old now and I should do a new one. I would change a lot of things in the video. Baking textures pretty much burns the texture onto the model. Here is a better tutorial that came out after I made this.He explains it very well.

  • @TheDude3585 At blendtuts . com he has a video on normal and texture baking.

  • @TheDude3585 where's this tutroial link?

  • @marneebox Tutorial on baking and normal mapping? Its here blendtuts . com

  • isn't it the music from Fallout 3?

  • @AnKlMa Ya its from Fallout. Glad u like it. I do a few things different now from when I recorded this video. For one I make sure in the materials tab that I check Shadeless. Doing your own UV unwrapping is probably better as well. Make sure you save the texture image file after it bakes so you dont lose it it.

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All Comments (17)

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  • Wow! Thanks you!

  • @EiriKatana Yea, that's what I do >.>

  • @TheDude3585 anyway, how did you get that gnome model onto blender did you make it yourself or did you import onto the program?

  • Nice tutorial! But you could snap the low-poly mesh precisely, if you pressed Strg+D, then "X", then e.g. "1" when copying it and then, to snap, "G", "X", "minus", "1"(negative of same value as before)

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