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Source Engine Cinematic Physics

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Uploaded by on May 30, 2009

Testing youtube HD and cinematic physics :)

Used RayFire and 3ds max 9 to create this.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 8 dislikes

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All Comments (16)

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  • @ThaOMegaCheeseBurger Np, dude.

  • @uberdood555 i know now thank you sir

  • @ThaOMegaCheeseBurger He's referring to 3ds max 9. Read the description.

  • What's With The Dislikes?

  • Good one. May want to get the correct bumpmap texture in the right place.. with correct vmt etc.. damn purple checkered texture..

  • @ThaOMegaCheeseBurger 3DS is a program. Not a Nintendo product. nop.

  • @VaultTec007 what the hell this is not nitendo unless you saying something else

  • Wow thats really good animating! IDK if you did this but I havent found it in source! to fix that purple and black prob of the cube maps, just alt-tab out than back in the game.

  • @UtuberVALVefan Glass in a lot of films isn't tempered to shatter into smaller pieces. At one point people started manufacturing altered glass products that break into smaller pieces when shattered, for a smaller chance of serious injury.

  • That's very nice made!

    But shouldn't exploded glass become millions and millions of small tiny pieces?

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