How To Crack A Nut
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Uploader Comments (bfaulk04)
Top Comments
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extremely good and it must have taken a while but one thing i found kinda funny was that it denied the laws and gravity and didn't follow proper physics... still a very good job for just an intro in the class
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All Comments (16)
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the law of gravity and inertia is angry at you
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lol got 1 thing to say, defiying the laws of gravity much
(i dont think i spelt this ^^^^ word right
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0:18 is way too unrealistic, you could've done better
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roflmao i like the knife bit :D
that must be a REALLY sharp knife to be able to cut sideways :D
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the small marble at :16, that is impossible for that to happen, but 4/5 is what ya get.
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too slow
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Parts of it go in slow-mo lol very good job
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He used a program called 3ds Max. (it's not software for amateurs. and it costs about $3500.00.) BTW, really nice job on this one. Did you use path follow for the ball throughout the entire scene?
Bushrocks 5 years ago
thanks!
i only used the path deformation modifier on the ropes. i tried using it on the ball, but it kept warping the ball, so i just had to do it all a couple frames at a time.
bfaulk04 5 years ago
good job, especially on the models. how long did it take for you to create this?
jfssoccer 5 years ago
thanks! i'm really more of a modeller than an animator so this took quite a while to get all the animation finished. i'd say, in total, probably 20 hours over the course of about 3 days from start to finish.
bfaulk04 5 years ago