Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Thermal Vision Shader

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
116 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 26, 2010

This shader was constructed by scaling vertex normals, detecting vertex tangents relative to the camera and assigning color based on those vertex values in the pixel shader.

It was a crude method, but it aims to represent heat coming off the surface of the object, and then edges where heat readings would be presumably more concentrated.

Realistically, when constructing a thermal vision shader, particular objects being observed by the thermal vision should receive their own thermal maps (organic creatures, explosions, etc). Other things like walls or lightbulbs could then receive simple heat vlaues and be applied to a more generic pixel shader.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • hi there. was this shader done in mental ray? could you sketch out how you did this shader, because i'm trying to build one in maya for my university-project. a tool trying to find burried people after earthquakes.

    best regards

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more