Critterding: evolving artificial life

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Uploaded by on Nov 1, 2009

Demo of evolved productive behaviour in Critterding. Critterding is free for download at http://critterding.sf.net

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Uploader Comments (cdbobke)

  • This looks really interesting. I'd love to hear your commentary on it - or to see this annotated. Are there limits to the morphology of these things? How is the logic of each one controlled? Do they only get energy when hitting green blocks, what are the rules for when they die or reproduce, etc. Thanks for sharing this, though.

  • These critters have biologically inspired neural networks. Brains get input from "vision", "head touches food", "head touches other critter" and outputs to motor neurons like "contract joint X", "eat", "procreate". In order for a critter to procreate, it must have a certain amount of energy and fire it's "procreate" motor neuron. To gain energy a critter must touch food or critters with its head, and fire the "eat" motor neuron.

  • The video shows a species that is well adapted to this environment, demonstrating it has learned to use it's inputs and outputs to move towards food.

    All in all very similar to your own video.

Video Responses

This video is a response to The War on Neuroscience : Part 1
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All Comments (14)

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  • Any new updates? D:

  • I'm gonna try this out. Thanks!

  • It has to start somewhere. At least in this way we can skip ahead of abiogenesis.

  • yeah i know, there is was way to much food to all my creatures evolved to do is spin in circles with their head sticking out, hopefully hitting a piece of food

  • doesnt appear to be there for me. food size doesnt affect space between them really.

  • these things are cannabls

  • f6 then change sutff

  • hwo do you change the spacing/amount of food?

  • ansistego sf net / knightotropes tgz

    Hey, if you can assemble the address, those guys are based on the ones in this video. They have some limbs I won't let em remove or shrink until they start to use them which might not take too long. Good luck

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