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Character Animation Rig for Generating Animations by Hand

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Uploaded by on Mar 8, 2008

This walk-thru demonstrates some of the functionality of a character rig I built from scratch in Maya for creating animations by hand.

Category:

Film & Animation

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Standard YouTube License

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Uploader Comments (matthatter808)

  • sex

  • agreed!

  • does maya take a long time to figure out? or is it user friendly for people that really want to start animating but dont know how? how long did making her take?

    thanks

    Ro

  • I love Maya... I came over from Max and was initially skeptical, but now I think it's much a more flexible package. In my current position I'm using Max again... and slowly learning to love it again.

  • How do you get the feet to stay in place when translating the hip for animation ?

    thanks,

    Andy

  • Long story, but short answer is: Create some objects that control the feet IK end-effectors; create an object that controls the position/orientation of the hips; make sure those controlling objects are not in the same hierarchy.

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All Comments (70)

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  • have you guys seen the Mixamo auto-rigger? mixamo.com/c/auto-rigger

    you get the basic body rig in less than a minute, a good starting point for the skinning work

  • @XSilverful You have to paint the weights and custom tailor the deformation vert by vert.

  • I notice in a lot of games on characters where their elbows and knees bend, it squishes weird. Good example is at 3:17 when he's bending her arm. The crease of her elbow goes in and that's always looked so weird to me. Isn't there a way to fix that?

  • thanks..

    

  • which software are you using?

  • which software are you using?

  • So This is how they make online game character and also 3d porn

  • Put Jiggle deformer on the tig 'ole biddies. lol

  • @lee4samurai I would also like enlightenment on this topic.

  • @matthatter808 Wouldn't setting the IK to Sticky suffice?

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