This is the first of a series of documentaries about the making of BloodSpell, the hit Machinima series of 2006, now also available as a feature film
In this documentary, Lead Animator Justin Hall talks about the animation process for BloodSpell, and shows the stages of animation production for the epic film.
BloodSpell is the unique animated "punk fantasy" feature film by Machinima pioneers Strange Company, made available in its entirety for viewing online under Creative Commons.
In the world of BloodSpell, some people are infected with magic in their blood. When that blood is spilled, the magic is released, to harm or heal. When Jered, a young monk trained to hunt the Blooded, realises he has magic in his own blood, he must flee into the slums and magical hideouts of the Blooded, pursued by the Church of the Angels who trained him.
"There's some damned fine storytelling and editing/production work here" - Cory Doctorow, author and blogger
"Blood, Angels and loads of vicious smiting: what more could you ask for?" - Alan Campbell, author of Scar Night.
""A movie that defies most of the rules of traditional film-making." - The Guardian
No, I used gmax. I have never used The Sims 2. If you listen to commentary I explain what I did. As for the lip-syncing, that was done with a proprietary software called Togglefaces which was written to manipulate the face textures in NWN.
Oh, and I don't have too much euphoria about GTA 4 but I believe it was actually animated with 3D Studio MAX.
JHallDFP 3 years ago
no, he uses the sims 2 and, then he edits some of the moves and the mouth to get it look so real lip sync as possible.
Editing program: I dont know!!!
alibabafreak 3 years ago
wow is this like a virtual making animation known ans gmax do you know how to get euphoria the used that to make grand theft auto 4
hamoan66boi 3 years ago