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Audi Q7 - rendered with CINEMA 4D R13 physical renderer

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Uploaded by on Aug 7, 2011

Rendered using Indirect Illumination with one area light only, Motion Blur, Depth of Field, Blurry Reflections, Physical Fresnel IOR and some more...

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Autos & Vehicles

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Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (Dikkker)

  • Anyone know of a tutorial to get the lighting like this? I just want it for my lighting for a game montage into with a graffiti I've exported from photoshop.

  • @PremiumBlunt The lighting is easy here.... just one big area light right above the car and you have to make sure that "seen in reflections" is activated in the "Details" tab. The things that make this look cool is the car paint (see my answer below) and the new physical renderer of R13...

  • hey what is the material that u used for your car could u send me that material or directions to make that material

  • @TheRudrasai Tha car paint is actually quite easy to set up. In R13 it's simply a color of your choice and then a fresnel shader in the relfection channel, which I set to "Physical fresnel" with a value of 1.6. If you have R12 youhave to install Bobtronics "RealFresnel" shader from the goodies disc and put this in the relfection channel... done. In both cases the shader creates the effect of stronger reflections in areas with a flat viewing angle and less for parts with a steep viewing angle...

  • So we wont need Vray??? is this the conclusion?

  • @xpez Depending on what you do VRy my still be a good choice, but the gap between C4D and Vray is getting a lot smaller...

Top Comments

  • RenderTime: 5 Years?

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All Comments (29)

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  • I have this car model! Who want it ? PM :)

  • @philsaleen 5 years!?, for this?? HAHA, DAMN he got a bad computer....

  • 4 seconds are great now

  • @digitalmarley as long as the creator doesn`t tell how long it took to render it`s quite pointless to praise it now - and judging by the very short duration of this clip it may taken some time to crunch it...

  • forget v-ray. This upgrade to the render engine leaves V-ray in the dust, and nips at the heels of the grand-daddy of physical renderer's Maxwell.

  • if u put a sky there's no one culd know that this is 3D!!

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