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The Bone Tool - Inverse Kinematics in Flash CS4

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Uploaded by on Dec 8, 2008

In this video tutorial, Craig Campbell will teach you how to use Flash CS4's new Bone Tool in order to create a bone structure that will link multiple movie clips together like a skeleton.

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Education

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  • And that is probably exactly the type of graphics they used to design their bone rigging tool. WORST ANIMATION tool I have seen in my 22+ years of computer graphics. Thanks for NOTHING Flash.

  • Is there a way to get one bone to follow the mouse?

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  • Its a lot harder to do this in a 3D program. After making the armature, you have to select which vertices are effected by a bone, use vertex groups, weight paint, set up IK constraints and IK targets and movers. Its so frustrating to get my armatures on my 3D characters to deform the right way.

  • hurry up!

    to many words

  • wow.. it helps.. for my 2d class :)) haha

  • i've been using the IKtool in CS5 and loving it, but now i'm trying to work with smaller sprites and i cant believe the bones overlay does'nt scale as you zoom in!

    i cant even see my character behind it or see individual bones, its just a big mass of colour!

    anyone know a way to scale/turn off the bone visuals?

    you'll be a life saver thanks!

  • Thanks dude i made a ragdoll :)

  • @excretorium hm? i didn't get what you just said >w<

  • @jamesuoxongshaowxx dude, not cool. save up.

  • i wish i can download it =_= ,can anyone give me a link to download it pls :D

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