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Dynamically drive a joint chain with Hair in Maya

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Uploaded by on Apr 11, 2009

This video covers how to usea spline IK, and a dynamic hair curve to drive a joint chain and geometry for things like a tail or antenna.

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Education

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Standard YouTube License

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Uploader Comments (slorpthegillman)

  • After following through the Maya help on this and clicking through other similar tutorials, all completely unsuccessfully, this video finally made this technique clear. THANK YOU!

  • Well thanks for the comment, it means a lot to be able to help some one out. Now make something badass out of it :)

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All Comments (17)

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  • Does this work on game engines like unreal and unity? Does anyone know?

  • really helpful.thanks :)

  • like like like thanks, this is awesome.

  • I have a question. I'm trying to use this trick so a female character i made can have dynamic breasts. doing it like this seems like my best bet because it allows me to also rig clothing on her and not resort to cloth. Main problem is, when i do this trick and make it in the middle of a joint chain, the only way to make it work is to parent the follicle to one of the join. doing this gives me double translations. anyway to fix this?

  • @slorpthegillman he'll make the most badass palm tree you've ever seen >:V

  • Very helpful, clear, and a valuable technique for riggers like myself. Thanks alot sir!

  • I made this. Is it possible now to add gravity to it to make it fall down to the ground. Can I make this a rigid body?

  • thanks man with this i can make a lot more styles of character. but i wanted to ask if it will pass through an other polegon. because im thinking of rigging a skirt this way but it might pass in to the legs when running the animation. do i have to make the body a passive rigid body??

  • Thank you slorp you dont know how much you help me with this video

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