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Monocular SLAM Surface Meshing and Dynamic Textures

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Uploaded by on Feb 7, 2008

A textured surface mesh modelling an office scene is generated in real-time from a single camera fly-by. The underlying sparse points used for meshing are collected from Davisons MonoSLAM. Orange cameras represent stored image stills used to render the 'dynamic texture' shown at the end of the video.

http://www.doc.ic.ac.uk/~sl203/?id=35

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Science & Technology

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