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GPU accelerated rendering of VRay part 2 - 20x speedup!

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Uploaded by on Aug 17, 2009

This demonstration by Vladimir "Vlado" Koylazov shows the potential gains from a GPU accelerated advanced raytrace/GI renderer. This demo uses a $300 nVidia gamer card. Using the new open source OpenCL software, certain calls from the software can be accelerated by having the GPU on the video card do the calculation. In this example a medium quality computer renders 20x faster via GPU. The CPU is mostly sending and receiving and is operating at less than 100%. Part 2 shows both the roman coliseum and a balcony - exteriors lit with VRay Sun & Sky.

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Uploader Comments (Trinity3DTV)

  • WHERE CAN I DOWNLOAD IT?

  • This is experimental technology for GPU accelerated rendering and is not in any planned release at this time. However, the same kind of results can be had using CPUs (rather than video card GPU) using VRay RT - more demo movies on that technology in the Trinity3DTV channel here on YouTube. That software is available for sale right now at trinity3d (dot) com.

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  • @Mvlazz actualy one should never buy ATI or AMD Radeons to start with.

  • The ATI Firepro V7800 (professional expensive card from AMD) doesn´t work with v-ray RT. YOU SHOULDN´T BUY THIS CARD !!

  • Are you saying that a gamer card is better than quadro for vray real time rendering like these?

  • I use a render engine called Octane, which is GPU-based and unbiased. It renders insanely fast and with unbiased results. However it still has some bugs to work out. What perplexes me is why vray, mental ray, and other engines are lagging behind and still depending on purely CPU power for rendering. GPU is 100x faster, so this begs to ask WHY hasn't it been implemented yet. I think vray 2.0 has GPU support now, but I've yet to try it out. Hopefully it's as efficient/easy as Octane.

  • Does my RT-D2 support CUBA gooding jr or should I go with SLY mode running on G-3PU?

  • that´s cool can you tellme how to open that windows (RT CUIDA) that s what make he rendering be faster can you tellme how to get it?

  • Please push that forward!

  • i wonder for game engine could use that algorithm which is realtime GI computation.. even in pixelated.. and then from that point GPU companies starts to upgrade or research their model to increase performance.. what you think guys? rather than pre rendered GI...

  • i wonder for game engine could use that algorithm which is realtime GI computation.. even in pixelated.. and then from that point GPU companies starts to upgrade or research their model to increase performance.. what you think guys?

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