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Creating Control Points in Team Fortress 2 SDK - Part 1 of 3 - Hammer Tutorial

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Uploaded by on Feb 28, 2009

WATCH IN HD!!

This is part 1 of 3 for this video tutorial so to see the whole tutorial, you need to watch the other parts.

Part 2: http://www.youtube.com/watch?v=QilVZlDpS04
Part 3: http://www.youtube.com/watch?v=owW95c-iLMI

team_control_point_master tutorial: http://www.youtube.com/watch?v=0dN14R-Yjxg

Firstly, sorry that the tutorial is in 3 bits, there was alot to cover regarding control points, so i couldnt really cut corners and shorten it down. There were a few problems making this tutorial, like my hammer goign weird, which its never done before, so sorry about that.

Also the nature of making control points requires the mapper to go backwards and forwards editing stuff on control points once other control points have been made, so i wasnt making it hard on purpose =]

Also, alot of the keyvalues are down to YOU as a mapper, and you need to change / tweak them according to the type of cp_ map you are making and the circumstances regarding your map. If a control point is easy to capture, make the capture time higher so the game isnt unbalanced ect. Use common sense when tweaking keyvalues.

I have linked the other 2 parts at the top of the comment / info =]

VMF download: http://www.4shared.com/file/90089932/c93f9475/cp_maketutorial.html

Watch my other videos for more help on map making in Team Fortress 2.

PM me with any problems and ill try and help you.
All the best!!

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Uploader Comments (hitstick6)

  • hey im pretty sure i followed this tutorial (and number 2) and did it all right but the icons on the bottom off the screen is not there and i cant cap, any advice?

  • You need to follow my team_control_point_ master tutorial in order for everything to work correctly.

    the team_control_point_ master is like the brain of the control points, as it tells them what to do and how the HUD should look.

  • Do you think you could make a payload one????

  • i will be looking into this very soon :)

  • i followed this as closely as humanly possible. and i cant cap the nuetral one D:

  • Tutti is correct, however, have you followed my team control point master tutorial?

    As the way these tutorials are set out in general is to implement the team_control_point_master because that is the entity which enables correct functioning of the control points.

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All Comments (70)

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  • how do i go to the category "primitives"?

  • Just got mine, Its really awesome game!

    Get your here: freeteamfortress2․tk

  • i make a arena map :D i di really hope it go to saxton hale mod

  • my model finder dosent work :-/ can i do it with just some blocks?

  • im making a map with only 1 capture point so if one of the teams captures it the team wins can i do that?

  • thanks for the tutorial it helped with my attack/defend map now i can get back to getting the details and props in the map

  • I don't have teh team_control_point thing in my Source SDK

  • the controll point is invisible for me and yes i have seted it on prop_dynamic.

  • Why the hell is this bum not posting anymore ? like this if you want more videos

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