Creating Control Points in Team Fortress 2 SDK - Part 1 of 3 - Hammer Tutorial
Loading...
10,600
Uploader Comments (hitstick6)
see all
All Comments (70)
-
how do i go to the category "primitives"?
-
Just got mine, Its really awesome game!
Get your here: freeteamfortress2․tk
-
i make a arena map :D i di really hope it go to saxton hale mod
-
my model finder dosent work :-/ can i do it with just some blocks?
-
im making a map with only 1 capture point so if one of the teams captures it the team wins can i do that?
-
thanks for the tutorial it helped with my attack/defend map now i can get back to getting the details and props in the map
-
I don't have teh team_control_point thing in my Source SDK
-
the controll point is invisible for me and yes i have seted it on prop_dynamic.
-
Why the hell is this bum not posting anymore ? like this if you want more videos
Loading...
hey im pretty sure i followed this tutorial (and number 2) and did it all right but the icons on the bottom off the screen is not there and i cant cap, any advice?
whinemax 2 years ago
You need to follow my team_control_point_ master tutorial in order for everything to work correctly.
the team_control_point_ master is like the brain of the control points, as it tells them what to do and how the HUD should look.
hitstick6 2 years ago
Do you think you could make a payload one????
MapMaker29 2 years ago
i will be looking into this very soon :)
hitstick6 2 years ago
i followed this as closely as humanly possible. and i cant cap the nuetral one D:
SniperKitty101 2 years ago
Tutti is correct, however, have you followed my team control point master tutorial?
As the way these tutorials are set out in general is to implement the team_control_point_master because that is the entity which enables correct functioning of the control points.
hitstick6 2 years ago