Let's Play: Myst V - part 5 - Taghira

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Uploaded by on Nov 12, 2009

We head into the first Age, Taghira, and learn about the slates.

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Gaming

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Uploader Comments (Dilandau3000)

  • Interesting. You're choosing to tackle the ages immediately instead of doing the stuff in the shaft which is what i see some walkthroughs do. Anywho, nice job.

  • It's how I've always played the game. I think it balances the story a bit better by spreading out Yeesha's journals as well.

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All Comments (13)

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  • Esher.... Very annoying

  • Esher uses some kind of journey cloth gizmo.

  • @ProkoLokor Or maybe the protagonist is too much of a doofus to jump over the fence or reach the lever or climb the ladder while carrying the tablet or etc.......

  • I always thought it was cool that the slates were very elemental to it's environment.

    Having a slate of ice to command with must be very cool and painful. ^^;

  • "Five miles meandering with a mazy motion Through wood and dale the sacred river ran, Then reached the caverns measureless to man, And sank in tumult to a lifeless ocean: And 'mid this tumult Kubla heard from far Ancestral voices prophesying war! The shadow of the dome of pleasure Floated midway on the waves; Where was heard the mingled measure From the fountain and the caves. It was a miracle of rare device, A sunny pleasure-dome with caves of ice!"
  • why walk when you can link?

  • I guess that dr. Watson is just too fat to jump.

  • I agree with Sven - and have to wonder what Cyan was thinking when they structured the game this way. In the other Myst games, we were given a hub Age, "exploratory" Ages, and a "final" Age that must be reached (or in Myst IV, completed) by finishing everything else. But here, the non-linearity that made the other games great is pretty much destroyed by almost forcing the player to complete everything in a certain order - and if a different order is chosen, some things don't make as much sense.

  • It's either insurmountable waist-high fences, or we have tiny little T-rex arms! :P

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