Testing some things with 2D particles, creating some re-usable effects for XNA projects.
Particle class houses the data for each particle;
ParticleEffects is an effects class that can be called from within your 2D game;
ParticleEffectsManager manages all the effects and re-usability for any particles so it doesn't create slowdown on the Xbox360 with Garbage Collection
With this series of classes, I'm working on creating effects such as a dynamic sky background, explosions, clouds, smoke, even fire to be used in my 2D games.
Great demo, thanks for sharing!
win32mfc 3 years ago
good stuff man keep at it!
maybe we can start an rpg project somewhere in the near future :)
EvilNando 3 years ago