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Splinter Cell Conviction Walkthrough - Mission 3 Price Airfield 4:35

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Uploaded by on May 22, 2010

SC:C Mission 3, Realistic Difficulty, 4 mins 35 seconds from start to finish, 4 kills, 0 detections

I done a re-load at the last part of the mission as it says in the video, basically 1 of the guards in the last building usually stands at the back of the room behind a box meaning you can't jump through the window without being seen, only problem is it's incredibly random where he ends up standing so to do this part of the mission it can take over 20 attempts depending on how lucky you get hense why i didn't do this mission all in 1 go as it could end up taking days on top of the intro being way too long for this mission and ofc no skip option :(

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Uploader Comments (prospy05)

  • Sorry but I count 4 kills. Taking a hostage and throwing them counts as a kill to the game, plus the 3 men inside the generator room.

    You can get 2 of them to run outside just a FYI.

  • @4chanisfunny ah yea, i copy + pasted the video details from another video and forgot to change the kills, updated as of now ^^

  • @prospy05 about the generator room I'm pretty sure it would be possible to do that without killing anyone but i was starting to get fed up with having to sit through the intro every time something went wrong so ended up just settling with 4 kills for now, might re-do it at some point but will have to see about that...

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All Comments (16)

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  • you completed the Advanced Stealth P.E.C. challenge with this run, right?

  • @Plattadrug yes it is. The only thing is that this is made for guns blazing players as well as stealth players. Nothing wrong with this.

  • c4 rulez=)

  • Conviction is a good game , but its not good for a splinter cell game :o

  • i loved it wen u took

    the c4 wen the enemy was right next to u thinking

    u were sumwhere else!

  • Nice run, beats mine in speed by a little, but I had 0 kills :P

  • pretty sweet. i remember the chaos theory speed runs too. its nice to see this stuff again lol

  • 0:44 - 0:50 amuses me. XD

  • I liked the way that you dealt with the first and last section (especially the last, until now I thought you had to take out the guy in the room), but the rest was unnecessary; check out my video if you want to see what I mean :P

  • HAHAHAHA that was a great run!! i feel your pain on the intro part man, and that last part i didn't know about the guard being randomly placed. good run!!

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