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[Nintendo Ultra 64] 1994? Silicon Graphics Tech Demos

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Uploaded by on Jan 31, 2007

http://www.unseen64.net
source: http://www.navgtr.org/

"Nintendo 64 is the culmination of work by Nintendo, Silicon Graphics, and MIPS Technologies. The SGI-based system design that ended up in the Nintendo 64 was originally offered to Tom Kalinske, then CEO of Sega of America by James H. Clark, founder of Silicon Graphics. SGI had recently bought out MIPS Technologies and the two companies had worked together to create a low-cost CPU/3D GPU combo that they thought would be ideal for the console market. A Sega of Japan hardware team was sent to evaluate the chip's capabilities and they found some faults which MIPS subsequently solved. However, Sega of Japan ultimately decided against SGI's design, apparently in part due to internal problems between Sega of Japan and Sega of America.

In the early stages of development the Nintendo 64 was referred to by the code name "Project Reality"[3]. This monicker came from the speculation within Nintendo that the console could produce CGI on par with then-current supercomputers. When unveiled to the public on November 24, 1995, the console was introduced as the Nintendo Ultra 64[4] at the 7th Annual Shoshinkai Software Exhibition in Japan." - [wikipedia]

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  • aww man, im getting this when its comes out!!!!!

  • This guy is a robot, he doesn't blink

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  • Love the music on the flying part.

  • @foxsux6000

    Correct, that PARTIALLY true (as some developers did make wii games). Its main drawback was that it focused on a whole different market then the ps3 and 360 does.

    And also as a designer I always thought that porting is just a cheap way to make more money, but thats just my personal opinion.

  • @foxsux6000

    There is a difference between publisher and developer you know? so still all second party.

    Not all only the third party game footages so again your statement is false.

  • @foxsux6000

    all pure guesses. (And I see you have no insight on how the video game market works, as I work in it I do to some extend.)

  • @relo999 the wii U will cost over $399 the PS3/xbox360 will drop to $179 and they perform equally and will have all the same games (nobody cares about Mario/Zelda crap outside of Nintendo trolls)

  • @relo999 the console itself was the reason why 3rd party didn't bother, it had fixed-function hardware and xbox360/ps3 games couldn't run on it (porting from the PS3/xbox360 to the wii hasn't ever been done...)

  • @relo999 haha google: Sony Computer Entertainment...

    Uncharted, God Of War are all not first party games (ROFL)

    all the demo's Nintendo showed of the wii U in their video was footage ripped from the PS3/Xbox360 because they said it will look exactly like them (go google that also)

  • @foxsux6000

    Sony doesn't have first party games... (As Sony doesn't have a game development department they cant make first party games. Only second party games (still Sony focused, but not part off Sony)) So you say having a WiiU is worse than having nothing. And for you also the same tale I told to Foxsux6000.

  • @foxsux6000 first of no, wii doesn't have the same hardware (but close to). And you cant know how much better the WiiU is compared to current consoles (as of yet there is no hardware released and the videos released were from a prototype).

    And the main problem with the wii was lack of good third party coverage, not the console it self (only by the extend for ease of porting). So don't judge by prototypes and guesses, only by facts. (And PS4 is still officially planned for 2015)

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