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Blender Tut 17: in game movement

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Uploaded by on Oct 16, 2008

This blender tutorial will teach you that basics of movement in blender.

if you would like to make a donation to say thanks for what you have learnt and to help out a starving artist: click here-
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=NRFS2YUHW4R...
every little bit counts thanks.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 4 dislikes

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Uploader Comments (hamsterhill)

  • hey i am also having same problem whenever i press p it wont show anything just grey screen some time it show only when i open blender, tell me what can i do, i tried googling for it but no success.

    btw i am using 2.48b

  • you may need to add some lights too your scene.

  • I wanna know how to make a cursor in the game

  • you will need to programe that useing python... perhaps do a google search and see if you can find a tutorial

  • Excellent basic game tutorial! You explain the game engine very clearly. My ONLY request... how to we encapuslate this into an exe, so we can send our game to friends? What dll's do we need to copy into our folder we send out to friends?

  • check out a guy called super3boy he has a blender game engine tutorial that teaches you exactly how to do that.

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All Comments (37)

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  • Under Materials, their is an option for Volume. This way works well (so long as you don't use dumb Loc, that moves you through walls) but there was even a better way to do it under that tab, but I forget how.

  • @jiminma50 thats a seperate tutorial lol

  • You have very good tutorials but I have a problem! I have version 2.49 and I haven't got the force and torque button. I only have location and rotation. Can you help me?

  • thats not the tutorial im looking for *dislikes*

  • hamsterhill you rock!!!!!

  • i like your ones because they explain what your doing others dont

  • Have a problems with my box (with face) when it moves up to a hill or just jump it tend to flip or tilt ... how can i make it not flip, so that my movement aren't in wrong directions.

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