Demo of an XNA camera component which allows queueing of both relative and absolute moves.
Shown:
An initial JumpTo camera move, followed by an absolute MoveTo, then several relative moves including a pause.
All moves are queued, and processed in order.
A camera system like this is useful for pre-game flybys.
Any chance of seeing the code for how you queued the camera movements.
I'm doing a uni project in which i have images floating in 3D space and i want to take a wee tour automatically.
gunlogic 2 years ago