XNA Camera System (Part 2)

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Uploaded by on Apr 13, 2008

Demo of an XNA camera component which allows queueing of both relative and absolute moves.

Shown:

An initial JumpTo camera move, followed by an absolute MoveTo, then several relative moves including a pause.

All moves are queued, and processed in order.

A camera system like this is useful for pre-game flybys.

Category:

Science & Technology

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License:

Standard YouTube License

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  • Any chance of seeing the code for how you queued the camera movements.

    I'm doing a uni project in which i have images floating in 3D space and i want to take a wee tour automatically.

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