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Enlighten SDK August 2010

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Uploaded by on Sep 7, 2010

*Experienced Graphics Programmers, please apply to: jobs@geomerics.com*
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This video shows the effect that Enlighten can have in real-time scenes. We demonstrate here how real-time radiosity can dramatically alter the mood and feel of a scene, and how it can boost visual quality. We also contrast it with scenes that don't feature radiosity at all to highlight the differences Enlighten can make to games.

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  • @c0xb0x Battlefield 3 is using for the first time this Geomerics lighting technology.

  • The atmosphere and level of immersion this will add to games is profound.

    Picture this: you're in the dusky observation deck of a space station with a huge window on the wall (life support systems silently humming). The station is rotating on its axis, and slowly the big disk of the earth becomes visible, and the reflected light off the oceans gradually fills the room with a blue glow. Rotating further, the sharper beam of light from the sun starts to enter the room.

  • @smashflt yes, you can move meshes, but I'm not sure how efficient it is for large environments. for the most part, this is a baked solution in fact, the real time component is limited... not sure of the details though :D

  • how about moving the meshes?

  • looks awesome

  • I thinking that you still need some Screen Space Ambient Occlusion to make those edges and corners look better.

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