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3-Minute Fundamentals: Hit-Confirming

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Uploaded by on Jan 31, 2010

This is the first video in a series I'm calling "3-Minute Fundamentals", where I cover aspects of competitive Street Fighter play in the span of (approx.) 3 minutes time.

Hit-confirming is the act of giving your mind enough time to react to a situation.

Instead of going for an unsafe combo and hoping it'll connect, ideally you would leave "mental padding" in the form of quick normal attacks that can be linked together, which will give the mind the time to process whether your attacks are connecting or being blocked.

If the attacks land, you can then go into a damaging combo, and if the attacks are blocked, you aren't forced to guess with a highly punishable maneuver.

Song is "Speed Dry Manglehead" from the Jump Britain OST, by Ian Masterson & Thomas Beach.

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  • Dude. This vid helped. Thanks man!

  • I need to train on the cancels

  • You just helped me understand so much in 3 mins! :D

  • Wonderful, quick and simple! Thanks! :)

  • спасибо, кэп

  • Someone help me. Im just not quick enough to initiate any combos whatsoever :-( i need help!!

  • good stuff man. this is going to help out a lot...of course its not like im a huge sf enthusiast though...

  • I fee like I am at school I am taking notes and shit!!! I am such a nerd! =)

  • 6 and more in the future. That is the number of people who didn't hit confirm and got punished. Hard.

  • @Stikku

    Haha, for someone being sarcastic on the intelligence of others you're not too bright yourself. :-)

    Hit-confirm isn't telling people not to keep using combos against someone blocking. It's about the combos allowing for hit-confirm themselves. Some combos will not give you time to react to whether or not they are blocking if you would like to pull off the combo itself, hence why combos with a higher degree of hit-confirm are far safer since you have time to react.

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