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SFIII: 3rd Strike - Oro [Dirty♪] vs Ken [Hitotsume]

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Uploaded by on Mar 16, 2007

Match 3 of 5. Super Battle Opera 2 Preliminaries held at the Purabo Ageo store, Ageo City, Saitama Prefecture, Tokyo on the 24th January 2004.
Players: Team [布団部] dirty♪(OR) vs Team [町田ビートライブ] 一つ目(KE)
Originally from http://blog.goo.ne.jp/uri_kagecchi

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  • likes, 3 dislikes

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Top Comments

  • So happy there are good oro's out there to watch

  • GEEZ! That ORO! pwned!

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All Comments (44)

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  • Daigo vs Dirty please

  • Wicked match thanks for upload

  • damn nice oro

  • I don't tend to use 3 rock tengus very often, they usually come out because my timing at slapping an EX version is off lol. But I do use it occasionally after a knockdown or back throw into a corner. Problem is that most people i've played end up find a gap between my LKs and uppercut their way out. I love dirty's quick dashing though, I gotta pick that up

  • haha, my response is 3 months late, but the kicks in the air are affected by the angle oro connects at. If you notice, dirty makes the first kick while he's still rising (very beginning of the jump) That way, oro continues to go upward. If you're coming downward and try it, you usually only get maybe 3 or so, unless there's a way to mash the buttons. Timing's tough.

  • Every Oro in the universe, apparently except you, confirms 5 stone tengu before activation. That way you don't use a meter then lose half your time to a reversal knockdown. Why would you need to mix up if you're already comboing them?

  • so was i........

  • i was talking about the air stomp lol..i found out

  • I was talking about the air juggle, not chip damage.

  • standing forward may be fast and has decent priority but it provides zero room for mix up considering it can be blocked standing or crouching. using the universal overhead or a sweep into roundhouses provides way more mixup and a lot more stun. i really dont like wasting tengu hits on standing forward. there are better options.

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