Kerbal Space Program: Speedy Ship Mk. 14
Uploader Comments (Guywithpants1)
All Comments (42)
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Jebediah is a crazy mothafucka!
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#watches eagerly at overheat sign and waits for ship to explode#
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@Guywithpants1 (pi/2) cos*sin^2 is this type of overheat, that means when you go 1km every 50 m/s you get (pi) overheat.
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@tmo0re4446 Speedball Mk I's for sale at $250,000,000! Amount left: 24.
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Titan IIIa launched an Voyager Mk. I for exploring Sun from Kerbin to nearest planet, Mercurius (Kerbalized Mercury, planned by full version) near Sun, 2,000,000 km distance.
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@randomagain101 Lol, I got sling shoted by the moon :D
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@Guywithpants1 I HATE MODS, NEVER USE THEM, they can explode if unchecked.
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i cant find the download on that thread...
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the fact that there's no parachute should've been a giveaway for the pilots...
wondering how you have SAS without any modules on there...? unless I'm blind
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@Guywithpants1 I think it's because space=cold...
Loved the launch music from Apollo 13 bud. But why werent your liquid boosters overheating? Forgive me if I missed one, but I only even say the overheat bar on the final stage. And that seemed to not go up fully, even on full thrust
murphytastic 3 months ago
@murphytastic Overheat does that, it usually overheats at a slower rate over time, probably due to fuel/weight/atmospheric drag and stuff. I'm not really sure how the overheat really works but it's always been like that.
Guywithpants1 2 months ago
@GuyWithPants1 Sorry i meant 40,000 m/s within 2 and a half mins
tmo0re4446 7 months ago
@tmo0re4446 Not feasible with vanilla parts, though the balloon tanks and Sunday Punch boosters can reach that. I only use vanilla parts for getting speed.
Guywithpants1 7 months ago
wats up with the apollo 13 music
Sbowyer28 7 months ago
@Sbowyer28 This is the music used during the launch scene in apollo 13, so I used it for this launch.
Guywithpants1 7 months ago