Wan-Yen Lo and Matthias Zwicker
We present a novel approach to learn motion controllers for real-time character animation based on motion capture data. We employ a tree-based regression algorithm for reinforcement learning, which enables us to generate
motions that require planning. This approach is more flexible and more robust than previous strategies. We also extend the learning framework to include parameterized motions and interpolation. This enables us to control the character more precisely with a small amount of motion data. Finally, we present results of our algorithm for three different types of controllers.
Let's implement a version of this in Second Life 8-)
leeponzu 2 years ago
impressive
rangebow 3 years ago
you guys are awsome
dkx187 3 years ago